AnimationMode

public enum AnimationMode

The mode that determines whether a block should be animated or not.

The default mode is animated, but the nonAnimated mode should be used when you want to interrupt an existing animation and “snap” to some new values instead.

For example, the example below animates a circle from left to right:

Wave.animate(spring: spring, mode: .animated) {
   circle.animator.center = CGPoint(x: 500, y: 100)
}

Suppose while the animation is running, you decide that the circle should snap to its final position. Simply calling:

circle.center = CGPoint(x: 500, y: 100)

will set the center value, but center will be overridden in the next frame because the animator is still running.

For this to snap to its final center value correctly, we need to use a nonAnimated mode:

Wave.animate(spring: spring, mode: .nonAnimated) {
   circle.animator.center = CGPoint(x: 500, y: 100)
}
  • The default mode.

    Declaration

    Swift

    case animated
  • The nonAnimated mode directly sets the Animation‘s value to the given value without animation.

    See the AnimationMode overview comment for more information.

    Declaration

    Swift

    case nonAnimated